Country
Full text data for US and EP
Status
Type
Filing Date
Publication Date
Inventor
Assignee
Click to expand
IPC
No.
Publication Number
Title
Publication/Patent Number Publication/Patent Number
Publication date Publication date
Application number Application number
Filing date Filing date
Inventor Inventor
Assignee Assignee
IPC IPC
2
EP1808210B1
Publication/Patent Number: EP1808210B1
Publication date: 2019-01-09
Application number: 06019259.8
Filing date: 2006-09-14
3
US10173132B2
Publication/Patent Number: US10173132B2
Publication date: 2019-01-08
Application number: 14/991,710
Filing date: 2016-01-08
Abstract: A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen. A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the ...more ...less
4
US10169219B2
Publication/Patent Number: US10169219B2
Publication date: 2019-01-01
Application number: 14/692,173
Filing date: 2015-04-21
Abstract: Methods and systems for inferring call stacks in a program, such as a video game or simulation program, are described herein. The call stack data can be inferred using a database of previously captured call stacks along with a minimal set of identifiers that fingerprint each call stack. If just the minimal fingerprint can be captured during a subsequent profile, then the corresponding call stack can be inferred. Methods and systems for inferring call stacks in a program, such as a video game or simulation program, are described herein. The call stack data can be inferred using a database of previously captured call stacks along with a minimal set of identifiers that fingerprint each ...more ...less
5
US20190030423A1
Publication/Patent Number: US20190030423A1
Publication date: 2019-01-31
Application number: 16/018,470
Filing date: 2018-06-26
Abstract: A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value indicating an orientation of the first game controller and a second value indicating an orientation of the second game controller, a certain game process is executed. A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value ...more ...less
6
US20190030436A1
Publication/Patent Number: US20190030436A1
Publication date: 2019-01-31
Application number: 16/034,507
Filing date: 2018-07-13
Abstract: An example of an information processing device generates a game field for each of a plurality of game stages. The information processing device executes a game process of controlling a player object in response to an operation by a user in a game stage for which the game field has been generated. The information processing device determines whether the user has cleared or failed to clear the game stage. In response to a determination that the user has cleared the game stage, the information processing device starts the game process for a next game stage while maintaining a state of the player object at the time of clearing. On the other hand, in response to a determination that the user has failed to clear the game stage, the information processing device starts the game process for a next game stage. An example of an information processing device generates a game field for each of a plurality of game stages. The information processing device executes a game process of controlling a player object in response to an operation by a user in a game stage for which the game field ...more ...less
7
US20190060755A1
Publication/Patent Number: US20190060755A1
Publication date: 2019-02-28
Application number: 15/977,157
Filing date: 2018-05-11
Abstract: In an example of a game system, switching to an imaging mode is performed according to an operation performed by a player while a game is being performed. In the imaging mode, a virtual camera in a virtual space is rotated in a roll direction according to an operation performed by the player. In the game system, when rotation of the virtual camera in the roll direction represents a value greater than or equal to a predetermined threshold value, information indicating that 90 degrees rotation is to be performed is stored as rotation information of an image. In the game system, according to an instruction from the player, an image displayed on a screen at a time of the instruction, and the rotation information of the image are stored in a storage medium. In an example of a game system, switching to an imaging mode is performed according to an operation performed by a player while a game is being performed. In the imaging mode, a virtual camera in a virtual space is rotated in a roll direction according to an operation performed ...more ...less
8
US20190025879A1
Publication/Patent Number: US20190025879A1
Publication date: 2019-01-24
Application number: 16/144,410
Filing date: 2018-09-27
Inventor: Koriyama, Kazuhiko  
Abstract: A holding structure according to an exemplary embodiment includes a rotation axis, a stand body, and a clicker. The stand body is rotatable about the rotation axis. When the stand body is rotated about the rotation axis, an upper end portion of the stand body contacts with the clicker. When the stand body is further rotated from a position at which the stand body and the clicker contacts with each other, the stand body rotates beyond the clicker. Thus, the stand body enters an opened state and holds an orientation of an apparatus. When the upper end portion of the stand body rotates beyond the clicker, the clicker is restored from a deformed state to an initial state, and a clicking sound occurs. A holding structure according to an exemplary embodiment includes a rotation axis, a stand body, and a clicker. The stand body is rotatable about the rotation axis. When the stand body is rotated about the rotation axis, an upper end portion of the stand body contacts with the ...more ...less
9
US20190022529A1
Publication/Patent Number: US20190022529A1
Publication date: 2019-01-24
Application number: 15/846,605
Filing date: 2017-12-19
Abstract: A non-transitory storage medium encoded with a game program executed by a computer of a game device connected to a display according to one aspect, the game program causing the computer to perform game processing for performing processing of a game, operation acceptance processing for accepting an operation onto the game, operation information recording processing for recording for a predetermined period, operation information accepted in the operation acceptance processing in the processing of the game, game replay processing for replaying a status of play of a game on the display based on the operation information recorded in the operation information recording processing, and game resumption processing for resuming the processing of the game from any position during replay in the game replay processing. A non-transitory storage medium encoded with a game program executed by a computer of a game device connected to a display according to one aspect, the game program causing the computer to perform game processing for performing processing of a game, operation acceptance ...more ...less
10
US20190046880A1
Publication/Patent Number: US20190046880A1
Publication date: 2019-02-14
Application number: 15/673,680
Filing date: 2017-08-10
Inventor: Okamura, Yuichiro  
Abstract: A storage medium according to a first aspect of the present invention is a non-transitory storage medium storing therein a game program that is readable by a computer in an information processing device. The game program causes the computer to execute: a game processing step of performing game processing, based on an operation by a player; a first event processing step of reproducing a predetermined event scene every timing at which a predetermined condition is satisfied during progress of a game; a memory monitoring step of monitoring a usage state of a memory during the progress of the game; and a second event processing step of, when an area available in the memory is insufficient, performing processing of reproducing the event scene and allocating an area available in the memory. A storage medium according to a first aspect of the present invention is a non-transitory storage medium storing therein a game program that is readable by a computer in an information processing device. The game program causes the computer to execute: a game processing step of ...more ...less
11
US20190034052A1
Publication/Patent Number: US20190034052A1
Publication date: 2019-01-31
Application number: 16/149,504
Filing date: 2018-10-02
Abstract: An example system includes: a display processing unit performing processing of displaying on a display unit a home screen containing a selection image and a background image, the selection image being constructed from one or a plurality of images used for receiving selection operation, the background image serving as a background of the selection image; and a scroll operation reception unit receiving operation of scrolling the selection image displayed on the display unit. In accordance with the operation of scrolling received by the scroll operation reception unit, the display processing unit scrolls the selection image while animating the background image of the home screen. An example system includes: a display processing unit performing processing of displaying on a display unit a home screen containing a selection image and a background image, the selection image being constructed from one or a plurality of images used for receiving selection ...more ...less