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1
EP1769832B1
Publication/Patent Number: EP1769832B1
Publication date: 2019-03-20
Application number: 06120079.6
Filing date: 2006-09-04
Abstract: A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD. A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the ...more ...less
3
EP1808210B1
Publication/Patent Number: EP1808210B1
Publication date: 2019-01-09
Application number: 06019259.8
Filing date: 2006-09-14
Abstract: Designated coordinates, on the display screen, designated by the pointing device are acquired, and target coordinates, in the virtual game space, corresponding to the designated coordinates are calculated. A distance from reference coordinates set on the display screen to the designated coordinates is calculated and speed information based on the distance is calculated. A predetermined object is moved toward the target coordinates in the virtual game space at a movement speed represented by the speed information. Designated coordinates, on the display screen, designated by the pointing device are acquired, and target coordinates, in the virtual game space, corresponding to the designated coordinates are calculated. A distance from reference coordinates set on the display screen to the ...more ...less
4
EP3473312A1
Publication/Patent Number: EP3473312A1
Publication date: 2019-04-24
Application number: 18201530.5
Filing date: 2018-10-19
Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space. An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition ...more ...less
5
US20190118092A1
Publication/Patent Number: US20190118092A1
Publication date: 2019-04-25
Application number: 16/163,894
Filing date: 2018-10-18
Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space. An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to ...more ...less
6
US20190118093A1
Publication/Patent Number: US20190118093A1
Publication date: 2019-04-25
Application number: 16/163,919
Filing date: 2018-10-18
Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space. An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition ...more ...less
7
US10173132B2
Publication/Patent Number: US10173132B2
Publication date: 2019-01-08
Application number: 14/991,710
Filing date: 2016-01-08
Abstract: A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen. A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the ...more ...less
8
US10169219B2
Publication/Patent Number: US10169219B2
Publication date: 2019-01-01
Application number: 14/692,173
Filing date: 2015-04-21
Abstract: Methods and systems for inferring call stacks in a program, such as a video game or simulation program, are described herein. The call stack data can be inferred using a database of previously captured call stacks along with a minimal set of identifiers that fingerprint each call stack. If just the minimal fingerprint can be captured during a subsequent profile, then the corresponding call stack can be inferred. Methods and systems for inferring call stacks in a program, such as a video game or simulation program, are described herein. The call stack data can be inferred using a database of previously captured call stacks along with a minimal set of identifiers that fingerprint each ...more ...less
9
US20190030423A1
Publication/Patent Number: US20190030423A1
Publication date: 2019-01-31
Application number: 16/018,470
Filing date: 2018-06-26
Abstract: A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value indicating an orientation of the first game controller and a second value indicating an orientation of the second game controller, a certain game process is executed. A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value ...more ...less